Untitled Document
Not a member yet? Register for full benefits!

Username
Password
Virtual Dictionary

Networked Virtual Environment

Networked Virtual Environment refers to any virtual space, that is space without physical form, which is distributed across more than one separate CPU. This may be a client-server model, or a distributed server model.

Whichever the case, it requires communication between several different computers, to keep the virtual environment intact. This is sometimes referred to as a Distributed Virtual Environment.

Below, we offer a selection of links from our resource databases which may match this term.



Related Dictionary Entries for Networked Virtual Environment:

Distributed Virtual Environment

Networked Virtual Environment









 

Resources in our database matching the Term Networked Virtual Environment:

Results by page [1]   [2]   [3]   [4]   [5]   [6]   [7]   [8]   [9]   [10]   [11]   [12]   [13]   [14]   [15]   [16]   [17]   [18]   [19]   [20]   [21]   [22]   [23]   [24]   [25]   [26]   [27]   [28]   [29]   [30]   [31]   [32]   [33]   [34]   [35]   [36]   [37]   [38]   [39]   [40]   [41]   [42]   [43]   [44]   [45]   [46]   [47]   [48]   [49]   [50]   [51]   [52]   [53]   [54]   

Locally Hosted resource
PC Specs for Virtual Worlds: General
In order to appreciate the true majesty of any virtual environment, you require the most apt hardware for displaying sensory data that you can afford. For the most part, this article is directed towards home uses of VR. The home user with a seven-year-old office computer, who can barely access a modern virtual environment, lagged to death and not understanding why.



Locally Hosted resource
Waldo Avatars
In order for a virtual environment to truly be an environment for us, the avatars we utilise have to be so much more than they are now. They have to become extensions of our will as well as of our selves, bodily appendages or recreations that enable fine movement, and the manifestation of physical movement or the will to move physically, recreated in the every detail, in the collaborative, virtual space.



Linked resource
Using Groupings for Networked Gaming
An interesting article, discussing how to group data together, so that all players only get the information essential to them.



At the time of publication, it was the best book on the subject of networking real-time, multiple user, persistent environments. Although it is still on the market today, the problem is, it is almost hopelessly dated, still insisting on a hierarchical architecture, which was perfect at the time, but just cannot cope with large worlds today.





Locally Hosted resource
An Omnipresent Environment
The concept of a totally surrounding, totally enveloping virtual environment; the logical progression for VR.



Linked resource
Java Virtual Environment Device Interfaces
Java Virtual Environment Device Interfaces or JVEDI are specialised driver interfaces, written in Java, to allow VRML based VR worlds to access more advanced interface devices. The JVEDI project was last active in 2000, at the height of VRML usage, however the drivers still exist today, courtesy of the Visualisation and Virtual Reality Group.




World Review: My SecureCyberspace
World Review: My SecureCyberspace welcome screen
My SecureCyberspace is the product of Carnegie Mellon University. Designed as an environment for children to learn responsible internet habits from, it is a single-user, flash-based environment. Not a virtual world as such, it is more of a game, which teaches responsible, safe behaviour when in multi-user virtual environments.
 
Special Client Required
 





World Review: Taurius
World Review: Taurius welcome screen
Not every persistent, immersive virtual environment is geared for kids, or is even suitable for them. At the same time, adult does not have to mean sexual. Adult can simply be a nice, mature environment where friends can relax and interact.
 
Special Client Required
 




Linked resource
Building the Networked World
Bill Thompson muses on the stages of development required to create a ubiquitous network infrastructure, within both the EU and wider world.



Locally Hosted resource
Star Trek: The Original Series, & VR ~ The Return of the Archons
Networked neuroprosthetics used to control and subjugate a host population. Not the most original of storylines, but the first time such appeared on TV. At this time, it was original, and done well indeed.



 

Industry News containing the Term Networked Virtual Environment:

Results by page

(07/03/2008)
December 1-2, 2008
Technology Square Research Building, 85 5th street, Atlanta, USA

Living Game Worlds IV will focus on the theme of networked play and engage dialogues on the rapidly growing domain of multiplayer game...


(24/09/2003)
Ray Kurzweil, prominent voice in accellerating intelligence, spoke to the World Economic Forum yesterday, solely by communicating through a virtual environment, projected round his form, and transmitted across the world using cutting edge t...


(16/04/2008)
BOX FAB has ?a virtual reality head-mount which the iPhone clips into instantly become a networked, head-tracked, virtual worlds viewer?.

Quoting directly from their site:

The device can network...


(31/01/2008)
A project funded by the US Library of Congress, aimed at the preservation of early interactive, electronic media: video games, online novels, and virtual worlds has kicked off at Stanford University.

Second Life has been chos...


(10/08/2009)
More than 1 million virtual computers are set to provide insight into how networks of infected computers called botnets wreak havoc on the internet, as the Conficker worm did recently.

Ron Minnich and Don Rudish of Sandia Nat...